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1993-06-26
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MONEYMANIA 2 REVIEW
~~~~~~~~~~~~~~~~~~~~~
This review will be rather difficult to write, seeing as it's my game
that I am reviewing. Still, I'll try not to be biased. Honest.
I may as well get this said and done, but Moneymania 2 is yet another
Pac-man game! NO! Don't switch off yet! There are many different ways
in which MM2 differs from your average boring Pac-man clone. For a
start, the levels are completely different. As opposed to the boring
lines forming a crude maze, there are walls, doors and pits which
(along with 73 other different items) go together to make more
interesting levels. The screen is made up of 8x8 blocks, and there are
38x18 squares altogether (684 squares in total!)
There are roughly 26 different in-game tunes, and a further four or
five which make the game over / level complete / bonus tunes. There are
99 levels in all (!) and each has it's own level code, which you are
informed of after you have completed a few levels afterwards.
There is a 10-position highscore table which saves to disk, and a
pretty boring intro (you might as well read it anyway...) although the
end-of-game sequence is pretty impressive (and long!)
The graphics during the game are not that impressive (well, 8x8 squares
are pretty small, you know!) and the music is unfortunately STOS-chip
(some good tunes, though).
'Cecil' - the bloke you control - is controlled around the level via
the joystick up/down/left/right. Pressing FIRE unleashes one of seven
different types of spell that Cecil can cast. These spells can be
picked up form around some levels, and can be selected by pressing
SPACE. The spells themselves, (Fireball, Ion Bolt, Swift Wind, Freeze
Life, Flight, Extra Time, and Skip Level) add an extra dimension to the
game, and strategic use of them increases the level of playability.
There is a wide variety of different types of monster (eleven, to be
exact), and even on top of that, each individual monster has his/her
speed and movement type.
The levels themselves range from easy to very challengeing. There is no
real level of progressive difficulty - the levels just come at you one
after the other, and if it's hard, it's hard, and if it's easy, it's
easy (although, of course, the first few levels are simplicity).
The levels were made with a comprehensive construction kit, which
allows total control over the level to provide a wide variety in
creations. The level construction kit is available from me for a measly
sum of 5 pounds sterling if you decide to register.
So, what are the marks for this Pac-man game?
Graphics: 6/10 (small and unimpressive)
Sound: 7/10 (some nice tunes, but that's it)
Playability: 9/10 (frantic joystick-waggling)
Long-term appeal: 8/10 (the amount of levels will keep you going for
quite a long while)
Overall value: 8/10 (good quality P.D.)
(Final note: Whoops! Yes, I was a bit biased wasn't I? Oh, well...)
Article: BLACK EAGLE 26/6/93